In fact, let’s do the math, let’s be generous and say the whole tourney going well is about 15 minutes you get about half the necessary exp in that time (at level 4 mind you) meaning even if it didn’t increase the exp requirement every level (which it does) you would be looking at 30.5 hours to get cloud. Cool? Cool, but the issue is that if you don’t get in the top 4 you get so little exp it’s not even worth your time. There is only one way to level up which is the GP mode which is an online tourney of 4 races and everyone in the top 4 of each match goes up. Now I’m gonna talk about the elephant in the room, this game is full-priced… and has a battlepass….? at first I thought that wasn’t so bad, until I decided not to cough up the money to immediately get cloud and found out how long it takes to level up. The characters being so varied is nice however it makes some characters flat out better than others which is sad as your favorite may not even be good. Too powerful if you’re hit by one you’re going to be down for a solid 5 seconds which is a face pace kart game is going from 1st to 8th, in fact, because this game is so fast pace you would expect the maps to be wide but no, they’re some of the most tight maps I’ve ever seen making you run into walls constantly and making drifting punishing for some reason especially if you get that speed boost. I’ll explain some of the gameplay flaws first then the reason it is a 2 (and that’s being generous) magicite is powerful…. Polygon has reached out to Square Enix for additional comment on the Prize Pass, the microtransactions, and player reactions to both.This game is a mess, from some of the gameplay decisions to the map design this game seriously needed a beta or a demo so fans could input their criticisms. “Watching Squall and Cloud get relegated to a season pass and/or Gil purchases just brought my enjoyment down outright,” wrote Destructoid, “because these crucial cast members should just be in the game with no strings attached.” The review called for the elimination of the Prize Pass and a price cut to make the game “way more enticing.” But its intent was still obvious to some reviewers. Kotaku noted on Friday that this real-money Mythril economy was not present in the game when reviewers played it. “You either need the content or the brand to do it, ideally both. “I wonder how long it will take for Square Enix to learn that just because games like Destiny 2, Call of Duty, and FIFA are able to double dip doesn’t mean they can do it too with their lower budget games,” another player wrote on Friday. It’s clear Square Enix wants players to acquire and spend that Mythril even if they don’t want anything it buys. Further, the 800 Mythril you get paid back from the Prize Pass expires if you don’t use it within five months. While the first season is functionally free, returning players 800 Mythril once players log on, they still have to buy said Mythril, and that’s ordinarily $10 for 1,000 in the currency.Ī launch promotion is giving out 1,600 for $8, but that’s effectively only $2 off if you’re only in it to unlock things in the Prize Pass. That runs 800 Mythril and, to be fair, some premium games also sell a battle pass, too. There’s also the matter of the Prize Pass’ cost itself. One tweeted out that, after an hour of online play in Chocobo GP, he won a tournament but was only Level 7 - barely one-tenth of the way toward level 60 and its ultimate reward, a playable Cloud Strife. Progression through the game’s Prize Pass also feels slow and stingy, according to some players. Like am I paying a $50 game or a f2p mobile game?” “ booted up the game, was greeted immediately with ingame currency you buy with mtx,” said one redditor, “battle pass to get rewards with two tiers, and the entire design making it feel like my nintendo switch is a phone. Players have to keep track of Gil and tickets, which they earn from playing the game, and then there’s Mythril, which is available only with real money. While racers and levels are unlockable, karts, outfits, and other items have to be bought at different shops, using more than one in-game currency. “t’s basically the same currency systems we see in gacha games, only it’s all for minor cart customization shit.” As for the rest of the game, “everything is around purchasable season passes despite it being a paid game,” wrote one player on the Final Fantasy subreddit. Pick a chocobo or a Final Fantasy character, zip around a course, and boost your speed or take down your rivals with power-ups and magic spells. Irate Final Fantasy fans who paid the freight say they feel duped, and those who play even the free, “lite” version available on Nintendo Switch say the whole thing feels like something you play on your phone. If you’re interested in Chocobo GP, a full-price, $50 kart racer that launched Thursday, realize first that the game is littered with microtransactions and upsells into them.
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